Paper Weight

For a university class I was instructed to develop and digitally design a hand-held object form. 


For this class there was more of an emphasis on the process of creating the form and not so much on the functionality of it, so I chose a paper weight due to it's fairly simple functionality and size. Initially I collated a bunch of precedents to give me an idea of possible textures and the form. 

After this I started creating concepts for the form. 

After creating concepts it was time to start modelling ideas in Fusion 360



During this process, it was easy for me to come up with ideas but the final result of each idea never looked good, one of the reasons for this was I didn't spend much time on each shape as I wanted the creating of concepts to bit quick. I chose to get one of my drawing concepts and attempt to make it using the sculpture feature within Fusion 360. 
 


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I was fairly happy with the final form, but I needed to add a texture to the form. I was still very undecided with what I wanted to do with the texture but the main goal of the texturing is to emphasis the shape and not just look like it had been thrown on as an after thought. 


I kept trying to find textures that I liked and this wasn't working so I chose to instead draw on top textures that I can imagine would fit the form. I chose to use a diamond shape to imprint on the form so that it would have the feel of snake skin



Once texturing was done it was time to take the model into Keyshot to make it look like one of god's artworks. The final material was black anodised stainless steel.